

Quote from: mora on September 15, 2020, 03:37:51 PM Few things I noticed:Īck, file peeker! Well, I'm gonna pull a "early access" mulligan here and say yes, things are rough around the edges. Some ships don't have 360 degree zoltan shields so maybe only for the flagship? How about making zoltan shields bigger than normal shields? Zoltan shields deplete first in FTL. How about adding an effect to the Federation hullmod that would make shields unfold nearly instantly to kinda mimic FTL shields? Would it be too powerful? Multiplying shield unfold rate by 9999f(%) or some higher number got the bubble shield style going. I'm pretty sure they sounded more like pew pew.Īnd finally the Federation lacks a faction description but you are probably aware of this yes? The Defense drone MKIIs sound like flak cannons when they fire.

Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it.

There is already a Buzzard-class frigate in the Kadur Remnant mod. The Pike Beam's description says Glaive Beam instead of Pike Beam. The Flak 1, or Light Scrapshot is classified as a medium weapon instead of small which is weird since its name, id and firing sound id "fed_flaksmall_fire" implies that this weapon is meant to be a small weapon. Not like its a problem or anything but just thought it was weird. The stations this mod adds have absurdly large icons on the minimap for some reason. Gods, there has to be something I forgot. Fixed some more Linux pathing issues? Fugg. Historian can potentially tell ya where to find them. Rebellion and Mantis blueprints are not found in Star Federation blueprint packages Meaning it will output the 1550 peak beam damage for more time at longer ranges. Retains shield-piercing-at-high-hard-flux mechanics. Changed to 1000 frag damage per second, 2400 EMP damage per second. I may have molested a few ships stats here and there without documentation. Hopefully that stops it from overfluxing as fast. Base flux dissapation increased from 900 -> 1000 Base flux capacity reduced from 18,000 -> 17,000 Supplies/mo and Deployment Points raised to 19. Poor guy is a little anemic after I changed his mediums from Hybrids to Energies. Increased hull and armor to 4000 and 400, respectively. Buffed shield efficiency from 0.75 -> 0.6 Recieved High Maintenence (Supplies a month is now 14, roughly a heavy combat destroyer) Now has ATC again, Siege Engine built-in hullmod still buffs projectiles and nerfs beams. Fixed REDACTED relationship with the Federation, durr. Slightly nerfed shield efficiency, 0.6 -> 0.7
